PERSONAL DEVELOPMENT & PROFESSIONAL NETWORKS
AAM202
AAM202
Proposal
I will be researching interaction between the body and design objects through 3D visualisation, animation and fabrication techniques. Inspired by the ethos of the Vienna Secessions ‘gesamtkunstwerk’ I will investigate the potential for embodied experience with everyday design objects and interactive environments. I will create interactive virtual compositions that will be translated into functional design objects and installed space.
My project outcome will be initially guided by experimentation with 3D software to create digital compositions that reference geometry and biomorphism. These compositions will explore material, texture, light, form and space. Later iterations will consider these elements in relation to the body through being fabricated into conceptual furniture designs using 3D printing techniques and casting. This production process will evaluate sustainable materials, methods of production and haptics.
Rationale
This project has emerged from an interest in challenging the body and mind split. It has also been inspired by a desire to develop my skillset with digital tools. Despite playing a major role within my work I am very critical of technology and its physically alienating affects. I aim to use technology in a way that increases bodily and sensory awareness in participants interacting with the spaces I install. I am also aiming to use the research and insight gained through my project to develop a collaborative platform within Aberdeen.
Conceptual Framework
project will take a multidisciplinary approach to making whilst maintaining a common aesthetic thread that engages issues of bodily and emotional disconnect, ever-present symptoms of the hyper-real age. In this project I aim to use motion and digital design to transformative effect, I will explore how these elements can be used to positively impact interaction and wellbeing both personally and within wider communities.
Aims
- Utilize technology in a way that increases bodily and sensory awareness in participants interacting with the spaces I install.
- Create an immersive installation that combines made furniture objects and virtual reality.
- Create a virtual platform to engage with and develop emerging media and artists within Aberdeen.
Objectives
- Create interactive virtual space to host exhibitions and events through learning game development platform Unity.
- Develop strong technical ability as a 3D motion designer and interactive artist, through expanding proficiency in multiple software applications.
- Expand knowledge of materials and fabrication methods.
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Profile
I am an interdsiciplinary artist, designer and DJ based in Aberdeen. As a graduate artist I have curated, planned and delivered exhibitions. My most recent shows including Royal Scottish Academy, New Contemporaries and the Scottish Society of Artists.
My creative practice combines digital media, sculpture and sound in an installed space. I translate sound and digital image into physical space to create mindfulness and a bodily awareness for participants.
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Email
CV
Instagram
Vimeo
Soundcloud
I will be researching interaction between the body and design objects through 3D visualisation, animation and fabrication techniques. Inspired by the ethos of the Vienna Secessions ‘gesamtkunstwerk’ I will investigate the potential for embodied experience with everyday design objects and interactive environments. I will create interactive virtual compositions that will be translated into functional design objects and installed space.
My project outcome will be initially guided by experimentation with 3D software to create digital compositions that reference geometry and biomorphism. These compositions will explore material, texture, light, form and space. Later iterations will consider these elements in relation to the body through being fabricated into conceptual furniture designs using 3D printing techniques and casting. This production process will evaluate sustainable materials, methods of production and haptics.
Rationale
This project has emerged from an interest in challenging the body and mind split. It has also been inspired by a desire to develop my skillset with digital tools. Despite playing a major role within my work I am very critical of technology and its physically alienating affects. I aim to use technology in a way that increases bodily and sensory awareness in participants interacting with the spaces I install. I am also aiming to use the research and insight gained through my project to develop a collaborative platform within Aberdeen.
Conceptual Framework
project will take a multidisciplinary approach to making whilst maintaining a common aesthetic thread that engages issues of bodily and emotional disconnect, ever-present symptoms of the hyper-real age. In this project I aim to use motion and digital design to transformative effect, I will explore how these elements can be used to positively impact interaction and wellbeing both personally and within wider communities.
Aims
- Utilize technology in a way that increases bodily and sensory awareness in participants interacting with the spaces I install.
- Create an immersive installation that combines made furniture objects and virtual reality.
- Create a virtual platform to engage with and develop emerging media and artists within Aberdeen.
Objectives
- Create interactive virtual space to host exhibitions and events through learning game development platform Unity.
- Develop strong technical ability as a 3D motion designer and interactive artist, through expanding proficiency in multiple software applications.
- Expand knowledge of materials and fabrication methods.
-
Profile
I am an interdsiciplinary artist, designer and DJ based in Aberdeen. As a graduate artist I have curated, planned and delivered exhibitions. My most recent shows including Royal Scottish Academy, New Contemporaries and the Scottish Society of Artists.
My creative practice combines digital media, sculpture and sound in an installed space. I translate sound and digital image into physical space to create mindfulness and a bodily awareness for participants.
-
CV
Vimeo
Soundcloud
APPLICATIONS
Staking Claims on the Distance - Dec 2020
Public Art Open Call
NewBridge Project, Gateshead
thenewbridgeproject.com
Public Art Open Call
NewBridge Project, Gateshead
thenewbridgeproject.com
PROFESSIONAL DEVELOPMENT
PPD Workshops +
LinkedIn
Due to work commitments, I was only able to attend some of the workshops. I managed to attend four out of the total eight workshops. In the workshops I attended Lorraine covered different digital and networking skills that would aid in developing an artistic skillset into a professionally applied one. In one of the workshops, she discussed the online platform LinkdIn as a tool for artists and designers. I created a LinkdIn profile before starting this course, but I appreciated the extra tips on improving online presence. Other topics covered have included how to build a concise CV and the importance of creating conversations with other creatives.
www.linkedin.com/in/nina-stanger-09581b1b8/
www.linkedin.com/in/nina-stanger-09581b1b8/
SKILL DEVELOPMENT
3D Modelling +
Animation + Rendering
Animation + Rendering
I have been teaching myself skills in 3D modelling to strengthen
my skillset as a 3D designer. Using online researches and experimentation I
have been learning 3D modelling principles such as topology. Topology refers to
the edge distribution and structure of a 3D model or mesh. Clean topology is
key to a structurally sound 3D model and essential for smooth movement in an
animation. Learning these fundamental skills will allow me to create models
that can be successfully 3D printed and well animated. I plan on translating my
3D visualisation into solid furniture objects, this will require putting good
topology and CAD skills into practice. The particular 3D software I have been
using is Cinema 4D.
READING LIST
STUDENT REPRESENTATIVE
Student Feedback +
Staff Liason
Staff Liason
As student rep I have worked with two other representatives to gather student feedback relating to the course, curriculum and wider student experience. This feedback has taken external factors into consideration when deciding what questions to ask students, one major factor being COVID 19 and its impact on university access. Working together the student representative team used a google form that included questions recommended by the student rep training module, we also included space for any other feedback. Undertaking the student rep training has increased my awareness of the criteria and responsibilities of an engaged representative. This experience has given me the perspective to evaluate my organisational skills and communication. I am also assessing way in which feedback can be successfully gathered, recognising room for adaptation and improvement.